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Thread: Game night 1894 - Brownies and other Queer Folk - Parker Brothers

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    Tony Fracasso - Admin
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    Game night 1894 - Brownies and other Queer Folk - Parker Brothers

    It's Saturday night in 1894. You have don't have the internet, TV or radio to occupy your time.

    You go to the cupboard and pull out your Parker Brothers - Brownies and Queer Folk card game.




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    Tony Fracasso - Admin
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    Seems like an easy game to play...






    Rules for Playing the Game

    of the

    Brownies and Other Queer Folk.

    There are thirty-five cards in the game, seventeen being duplicated. The “Hoop La!” card is the most valuable one in the pack, the player holding that at the end of the game, winning.

    The object of the game is to match all the cards in one’s hand, and to retain, at the end of the game, the “Hoop La!” card.

    In beginning the game, the cards are well shuffied and dealt, one at a time, to the players until all are distributed.

    As soon as the cards are all dealt, each player matches as many cards in his hand as he can, and then throws them aside. (That is, if he holds two cards of the same kind in his hand, he takes them out and throws them aside.)

    The dealer then draws a card from the player on his right, and if it matches with one of his cards in his hand, he throws the two aside. If it does not match, he keeps the, card in his hand.

    Whether he can match the card drawn or not, it then becomes the turn of the player on his left to draw from him and match, if possible.

    So the game proceeds until all the cards have been matched and thrown aside, leaving the "Hoop la!" card only, and the player holding that card wins the game.

    When a player has matched all his cards, he is out of the game, and must draw no more.
    More on Parker Brothers

    [IMG]George S. Parker, believing that strategy and amusement games could be enjoyed by adults as well as children, developed the classic games Monopoly, Flinch, Pit, Rook, Boggle, Risk, and Sorry.1 His own passion for inventing games was expanded upon by strategic acquisitions of other inventors’ products and his 12 tenets for running a good business - his own rules for the “game” of a successful corporation.2

    In 1883, at the age of sixteen, George founded the George S. Parker Company to market his first game, Banking, a finance game that he had modified from a morality card game called Everlasting. Most of his early games were designed to educate and entertain. His goal was to keep people informed about their times as they were entertained.3 Banking was one such game as it was released just as America had ended a post Civil War depression and was beginning a period of more prosperous economic times.4 Some other examples were the board games Klondike, about the Alaskan Gold Rush, and the War in Cuba, concerning the Spanish-American War.5

    As he was inventing games, George was also selling games manufactured by W & S.B. Ives, one of the oldest manufacturers of games at the time. By 1887 he had obtained the rights to the full Ives line. During this time he also launched his own game, Chivalry, which was later renamed Camelot.

    George was joined by his brother Charles in 1888 to create Parker Brothers, based in their hometown of Salem, Massachusetts. Ten years later their older brother Edward would join the company as well. Parker Brothers would remain a family owned and managed business for another 80 years until 1968.[/IMG]


    https://pgpedia.com/p/parker-brothers

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